Just over a year ago I created a game called Disillusion for a competition. I had only 72 hours to create the game, and after an enormous effort and a few sleepless nights, my entry actually came in first place. Disillusion went on to be played by tens of thousands of people, and was praised for it’s graphics, atmosphere, and audio.
Upon completing Disillusion, I had no plans to make a sequel. I was satisfied with what I’d managed to create in such a short period of time. To me, it was just a successful design experiment. But when Disillusion started gaining traction with players I was taken by surprise, and after many requests to expand the game and improve the concept, I decided I would eventually make a sequel.