Earlier this month I participated in a small competition where entrants use HTML5 to create a game in 48 hours. This was the first time I had seen a HTML5 game jam, so using it as an excuse to make a new game, I decided to enter.
While I generate the majority of my online income from HTML5 games, these days I primarily work with partners who provide content for me to publish on their behalf. I share the profits I generate with the partner, to the benefit of both parties. However, I retain all of the profits when I create and publish my own games.
It had been a while since I made my last HTML5 game so I wanted to see what I could achieve in 48 hours, and how much money I could generate from the game in the shortest timeframe possible. The results were impressive.