Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.
Check out my online income report for January 2015.
What I’m Doing In 2015
Instead of looking back at what I did in January, which was mostly just organization and planning, this month I want to talk about the year ahead. Every new year, I refocus and decide how I’m going to achieve my goals.
In 2015 I will be focusing less on HTML5 games and more on my major project Aeon Chapters. I love working with HTML5, and I will continue to do so, but it has always been a means to an end. By selling HTML5 games I have put myself in a stable financial position which grants me the freedom to work on games that require a budget and extended development time.
I will still be working with HTML5 in 2015 since it’s the best way I know to make money online. I’m just continuing to diversify now.
Aeon Chapters is going to take thousands of hours to produce, and I projected that it will cost me $40,000+ in living expenses and development costs. I’m aiming to make a 500% return on that, which is perhaps a little ambitious, but this is still a calculated risk. I’m starting full-time work on Aeon Chapters in a couple of months…whether I fail or succeed, the experience will be extremely valuable to me.
If you’re into gaming, you’ve probably heard of the live streaming service called Twitch. Every month, more than 45,000,000 gamers visit the platform to watch people play games. Twitch recently added a category for Game Development allowing developers to share what goes on behind the scenes.
Now, watching people make games is not entertaining, but it is interesting. Viewers get to connect with their favorite developers in a social environment, and they might even learn something. Developers get to generate interest in their games prior to release, and the real-time feedback from viewers is extremely useful. Lately, I’ve been watching game development streams on my second monitor while working on my own projects; it has been a welcome distraction.
So, I figured why not stream the development of Aeon Chapters when I start full-time work on the game? Maybe it will be worth watching, and even if it isn’t I’m sure I can use it as a motivational tool for myself. I’ll share more details about all of this soon. In the mean time, you can follow me on Twitch!
I find myself working 10+ hours per day far too often. This year, I’m trying to follow a new schedule that will cut my workday down to just 5-7 hours (with some flexibility if I need it). The goal here is to force myself to work more efficiently within a short time frame, so that I can spend more time away from the computer pursuing my other interests.
As you may have guessed, this approach is partially inspired by The 4-Hour Workweek by Timothy Ferris. This book is a must-read for any aspiring entrepreneur or business owner. I’m a long way from working just 4 hours per week, but my plan is to eventually live off passive income and invest a minimal amount of time into upkeep.
Here’s a quick look at how my online platform performed during January 2015.
The games I publish were played 1,330,757 times (22,124,062 total) and 86,229 mobile ads were displayed in sessions I hosted.
Traffic to my HTML5 games dropped slightly from last month’s record high. At this rate, I should reach 30 million total plays before the end of the year.
My websites were viewed 62,770 times (5,170,624 total) by 26,513 unique visitors.
Visits to my websites increased in January thanks to a traffic spike from Reddit, however those referrals are low quality because they don’t “stick” particularly well.
As I mentioned last month, I have stopped updating my other website GameMaker Blog so I expect total website traffic to stagnate or decline in the coming months. This should only have a minimal impact.
I have a total of 27,929 subscribers across various platforms, up 986 from last month. My current Klout score of 60.44 places me in the top 7% of influential social media users.
This month’s social media numbers are slightly inaccurate. Newsletter growth was actually very strong, but I removed dozens of inactive subscribers from my mailing lists so the final count is less than it should be. I have also stopped promoting my GameMaker Blog brand on social media so Twitter and Facebook growth will be slower now.
Online Income Report
Unfortunately, the client work I scheduled for January fell through, so I didn’t really know what to do with myself this month. I decided to reorganize my workspace and perform further maintenance on my existing HTML5 games. Obviously, those tasks were not directly profitable so I endured yet another slow start to the new year.
Crunching The Numbers
During January 2015 I earned a total of $3,138 solely online, up $500 from last month.
While sales of my book Making Money With HTML5 took the top spot once again, it was my HTML5 consulting service that really carried its weight this month. I gained two new clients who I’m very happy to have on board. I’m still new to consulting but I feel like I’m providing excellent value to my clients, all of whom have been interesting individuals with ambitious goals.
I hardly licensed any of my HTML5 games this month but as I mentioned earlier this has historically been the case early in the year. I currently have $10,000+ worth of licensing deals in negotiation.
I’ll be releasing a major update to my Mobility Engine in February. At the end of the month, or perhaps in early March, I’ll be updating my book. I also have to finish performing maintenance on my HTML5 games (I’m adding audio and making general improvements). After that, I’ll probably take a break before starting full-time work on Aeon Chapters. This year will be really interesting – I’ll hope you’ll join me for the ride.
Thanks for reading!