Online Income Report #038 – June 2015

Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.

Check out my online income report for June 2015.

icon-dragon-hunterWhat I Did In June

June was a slow month but I made some important decisions.

Reduced Workload

I have been working too hard this year, and after my hand injury in April I started to realize that I’m taking on more than I can handle. One of my goals for 2015 was to work less hours per day, and I definitely haven’t been achieving that. So this month I took some time off and decided to reduce my excessive workload.

Notably, I’m ceasing full-time work on my major project Aeon Chapters. It has been impossible to work on the game full-time while maintaining my online business. I’m passionate about this project, and I will continue to work on it in my spare time, but I’m returning my attention to HTML5 games once again. This also means that I won’t be streaming on Twitch for a while yet.

To be clear, I’m still working on Aeon Chapters, just not full-time.

Road Map

It’s half-way through the year and I need to refocus. I’m going to invest most of my time into producing new HTML5 games, with the goal of reaching 50 games in total by the end of 2015. This month I created one new game, Dragon Hunter, and published several others. I also have to finish the update to my book, Making Money With HTML5, which has been delayed far longer than it should have been. As always, existing buyers will get the update for free.

Other Stuff

I’m currently playing The Witcher 3, watching Ray Donovan, and Mad Max: Fury Road was the best movie I saw this month.


Platform Overview

Here’s a quick look at how my online platform performed during June 2015.


The games I publish were played 751,075 times (26,907,579 total) and 0 mobile ads were displayed in sessions I hosted.

Traffic to my HTML5 games dropped this month, but more importantly I served no mobile advertisements whatsoever. I have decided to disable ads for a trial period. Instead, I’m redirecting players back to my portfolio where they can play more games.  This will cost me short-term revenue but I’m hoping it will have beneficial effects in the future.


My websites were viewed 40,430 times (5,384,015 total) by 18,374 unique visitors.

Traffic to my websites was almost identical to last month. Another of my goals for 2015 was to post more often, but my blogging efforts have been mediocre so far this year. Maybe now, with a reduced workload, I can address that.


I have a total of 30,435 subscribers across various platforms, up 578 from last month. My current Klout score of 56.03 places me in the top 10% of influential social media users.

Twitter – 19,195 (+354)
Facebook – 7,582 (+46)
Newsletters – 3,503 (+176)
Twitch – 155 (+2)

Social media growth was strong across all platforms. My newsletters have seen exceptional growth for many months in a row. People are extremely selective about which mailing lists they subscribe to voluntarily, so I’m thrilled to have this many people supporting me. It’s invaluable motivation.

You can subscribe to my newsletter at the end of this post.

Online Income Report

This month went better than it should have. I managed to make a lot of small sales, which altogether totaled a decent amount.


During June 2015 I earned $4,437 solely online ($222,784 total), down $1,105 from last month. My average income over the past 12 months is $7,353 so this was a below average month.


You might notice some changes this month. I have merged the HTML5 game ‘sponsorships’ and ‘advertising revenue’ income streams together, and I have removed the ‘website advertising’ income stream since it has been negligible lately. I recently reduced the cost of my Mobility Engine from $110 to $60, and increased the cost of my HTML5 consulting service from $495 to $695. The cost of my book Making Money With HTML5 has remained consistent, and I’m not planning to change it.

Hopefully I will have more impressive numbers to share throughout the rest of the year as I refocus on HTML5 games.

Thanks for reading!


Previous income report »

  • James says:

    This might seem like a dumb question but when you licence a game to a publisher for a excluisve licence does that mean you can post the game on your own website like portfolio or can you its something that has been on my mind I would like to have a portfolio of games but also licence excluisvey to certain publishers

    • Matthew says:

      You should ask permission from the publisher/client. It’s really up to them.

  • Cathi says:

    You did a great job. Thanks for sharing and I’m looking forward to your report for August :-P

  • Skytech says:


    Looking forward for your latest online income report, July 2015.

    Skytech – Blogger from Malaysia

  • Isaac Babji says:

    Your HTML 5 games are killing it. Though its sad that compared to the total number of players they get each month, it should be way waaaay higher.

    • Matthew says:

      While the game traffic is high, bear in mind that I have effectively been paid for it over a 3+ year period. Even my earliest game sales are still contributing to that total.

  • Theodore Nwangene says:

    What a wonderful report Matthew,
    This is my first visit to your site and i love what you’re doing here. You really performed very well last month income and subscriber wise and it shows that what you’re doing is really working for you.

    Now, its time to keep on doing it and I’m sure July’s income will be much more higher than that of June.

    More strength to your elbows man.

    • Matthew says:

      Thanks! July is looking like it will be a low month since I’m taking a lot of time off.

  • Alexander says:

    Matthew, I love your income reports and it is very inspiring. I cant believe how much traffic you get from “mediocre” efforts. You are going to explode if you put more time into it.

    • Matthew says:

      Thanks, but I certainly wouldn’t call my efforts mediocre. It takes a huge amount of time and energy to run a business like this.

      • Alexander says:

        I could imagine. It must take a super hard effort. I was just referring to what you wrote up above “but my blogging efforts have been mediocre so far this year”.

        • Matthew says:

          Oh, I didn’t realize you were talking about my website traffic. I’m mostly focused on my games. I definitely wish I had more time for blogging :P

  • Skytech says:

    Hi. I’m a blogger from Malaysia. I was impressed with your online income report and it has inspired me to work harder. Currently, I’m generating online revenue about $200 per month through Google Adsense and only joined the affiliate marketing recently. I hope to be as successful as you.

  • Andy says:

    How long would you say it took you to make Dragon Hunter? And did you get it sponsored, or is it self published with ads only?

    • Matthew says:

      It took less than 2 weeks to make Dragon Hunter (only worked on it occasionally). It has already been sold/licensed several times. I don’t rely on advertising for any significant amount of revenue.

  • Good luck with your hand/wrist recovery. I have been dealing with a similar injury for a few years now. My advice – get serious really quickly and reduce your use; otherwise, it will not get better. Best of luck with everything else.

    • Matthew says:

      Thanks. I’m definitely taking it seriously – it is a major part of why I’m reducing my workload to a more manageable level. The ongoing fatigue has been pretty noticeable.

  • Ruub says:

    Always working hard ;)

  • I like a lot more this new format to present your income report, it’s a lot faster to get to the stats for us that read them month my month

    • Matthew says:

      It still needs a little work but I’m glad to hear that.

    • James says:

      I really like this reports. I have since moved from gamemaker to unity 5 and really gotta know whats your take on unity? Would it be possible to do something like this solely with unity? I myself am in process of making a project I hope to sell on steam but from reading these posts I think I would be better off just selling free and using ads as a form of revenue.

      • Matthew says:

        Unity is lacking when it comes to 2D games and HTML5 games (compared to other market leaders), so it wouldn’t be my weapon of choice.