Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.
Check out my online income report for June 2015.
What I Did In June
June was a slow month but I made some important decisions.
I have been working too hard this year, and after my hand injury in April I started to realize that I’m taking on more than I can handle. One of my goals for 2015 was to work less hours per day, and I definitely haven’t been achieving that. So this month I took some time off and decided to reduce my excessive workload.
Notably, I’m ceasing full-time work on my major project Aeon Chapters. It has been impossible to work on the game full-time while maintaining my online business. I’m passionate about this project, and I will continue to work on it in my spare time, but I’m returning my attention to HTML5 games once again. This also means that I won’t be streaming on Twitch for a while yet.
To be clear, I’m still working on Aeon Chapters, just not full-time.
It’s half-way through the year and I need to refocus. I’m going to invest most of my time into producing new HTML5 games, with the goal of reaching 50 games in total by the end of 2015. This month I created one new game, Dragon Hunter, and published several others. I also have to finish the update to my book, Making Money With HTML5, which has been delayed far longer than it should have been. As always, existing buyers will get the update for free.
Here’s a quick look at how my online platform performed during June 2015.
The games I publish were played 751,075 times (26,907,579 total) and 0 mobile ads were displayed in sessions I hosted.
Traffic to my HTML5 games dropped this month, but more importantly I served no mobile advertisements whatsoever. I have decided to disable ads for a trial period. Instead, I’m redirecting players back to my portfolio where they can play more games. This will cost me short-term revenue but I’m hoping it will have beneficial effects in the future.
My websites were viewed 40,430 times (5,384,015 total) by 18,374 unique visitors.
Traffic to my websites was almost identical to last month. Another of my goals for 2015 was to post more often, but my blogging efforts have been mediocre so far this year. Maybe now, with a reduced workload, I can address that.
I have a total of 30,435 subscribers across various platforms, up 578 from last month. My current Klout score of 56.03 places me in the top 10% of influential social media users.
Twitter – 19,195 (+354)
Facebook – 7,582 (+46)
Newsletters – 3,503 (+176)
Twitch – 155 (+2)
Social media growth was strong across all platforms. My newsletters have seen exceptional growth for many months in a row. People are extremely selective about which mailing lists they subscribe to voluntarily, so I’m thrilled to have this many people supporting me. It’s invaluable motivation.
You can subscribe to my newsletter at the end of this post.
Online Income Report
This month went better than it should have. I managed to make a lot of small sales, which altogether totaled a decent amount.
During June 2015 I earned $4,437 solely online ($222,784 total), down $1,105 from last month. My average income over the past 12 months is $7,353 so this was a below average month.
You might notice some changes this month. I have merged the HTML5 game ‘sponsorships’ and ‘advertising revenue’ income streams together, and I have removed the ‘website advertising’ income stream since it has been negligible lately. I recently reduced the cost of my Mobility Engine from $110 to $60, and increased the cost of my HTML5 consulting service from $495 to $695. The cost of my book Making Money With HTML5 has remained consistent, and I’m not planning to change it.
Hopefully I will have more impressive numbers to share throughout the rest of the year as I refocus on HTML5 games.
Thanks for reading!