Online Income Report #044 – December 2015

Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.

Check out my online income report for December 2015.

artworkWhat I Did In December

December was the most productive month I’ve had all year, despite the distractions of the holiday season.

Hosted A Christmas Giveaway

The holiday season is the perfect time to show my immense appreciation for everyone who follows my work and supports me. In the week leading up to Christmas, I hosted my third annual cash giveaway and gave back to my readers. Congratulations to all of the lucky winners!

I hope everyone who participated enjoyed the event as much as I did.

Wrapped Up 2015

I spent the rest of December working on my games (just like last month). I published a total of five new games and updated several others, and I put a dozen hours into my upcoming major project Dragon Depths. I was planning to share some screenshots of Dragon Depths this month but, unfortunately, I’m behind schedule.

Business typically starts to slow down once the new year ticks over. This year, demand for HTML5 games surged instead, which took me completely by surprise. As a result, I’ve had an incredibly chaotic and overwhelming start to 2016 (which is why this income report is so late). I’ll share those exciting details in January’s report though.

For now, let’s move on to the final numbers of 2015.

Other Stuff

I worked 153 productive hours in December and took 6/31 days off.

I’m currently playing Hearthstone, watching Homeland, and The Revenant was the best movie I saw this month.


Platform Overview

Here’s a quick look at how my online platform performed during December 2015.


The games I publish were played 887,195 times (31,660,390 total).

One of my goals for 2015 was to reach a total of 50 published games. I only reached 40 games in total, but I did achieve another of my goals which was to reach 30,000,000 total plays across the board.

In total, the games I publish were played 10,867,085 times in 2015.


My websites were viewed 36,992 times (5,623,059 total) by 15,381 unique visitors.

Blogging is not a major source of income for me like it is for many others. I just love sharing my experiences and opinions, and I especially appreciate everyone who takes the time to leave thoughtful comments and feedback. That’s what really makes blogging worthwhile for me.

In total, my websites were viewed 515,205 times in 2015.


I have a total of 39,219 subscribers across various platforms, up 1,508 from last month. My current Klout score of 58.03 places me in the top 10% of influential social media users.

Twitter – 27,014 (+1,250) ¹ ² ³
Facebook – 7,726 (+38) ¹ ²
Newsletters – 4,479 (+220)

My social media platform grew massively in 2015. Most of my new subscribers were on Twitter, but I also doubled my newsletter subscribers (despite removing thousands of inactive emails). Facebook growth has been negligible since I moved my attention away from the platform. I’m really pleased with this year’s results.

In total, I gained 10,049 subscribers in 2015.

Online Income Report

While business in the new year has been overwhelming, as I mentioned earlier, December itself was fairly slow. Most of my clients were unavailable due to the holidays.


During December 2015 I earned $2,986 USD solely online ($250,429 total), down $501 from last month. My average income over the past 12 months is $5,102 so this was a below average month.


I have officially made a quarter of a million dollars online, which is a crazy milestone to end the year on! Passive income streams like my book Making Money With HTML5 have continued to perform well in 2015, and the introduction of my consulting service and upcoming book Learn To Make Games further diversified my revenue sources.

After earning $89,469 online in 2014 I decided not to set myself an income goal for 2015. Instead, my goal was to reduce my average workday from 10 hours to 5-7 hours. This month I worked an average of 6 hours a day so I have achieved my goal. Working shorter days has helped me to maintain a better lifestyle and state of mind, and I still managed to earn a modest sum for the year.

Since the US dollar has been drastically growing in value for the past year (compared to my local currency), 2014 and 2015 were similarly profitable for me in terms of local purchasing power. I’m absolutely satisfied with this year’s results.

In total, I earned $61,229 USD online in 2015.

artwork3What’s Next?

In January I’ll be focusing on all of the unexpected work that has come my way. It is going to be one of my most challenging months ever, and could potentially set a new income record. I have ambitious plans for 2016, which I’ll discuss in next month’s installment, so check back soon! Happy new year.

Thanks for reading!


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  • Axit says:

    inspiring. Keep it up ;)

  • Frank Jones says:

    I have a question? Do you do your own artwork also?

    • Matthew says:

      These days I mostly outsource. I’m trying to outsource as much as possible now that I have the funding; the more I outsource, the more I can focus on extending my business.

  • Hey Matthew!

    Good income this monther, however a little bit lower compared with November, I’m sure January will be higher!
    Still I’m amazed with the total amount of games played, over 31 millions, it’s crazy!

    Also, I’ve updated your income report in the favourite bloggers list at [link removed] I hope you like it, because you are top 20 this month =)



    • Matthew says:

      Hi Franciso – thanks for your comment. I will be sharing January’s income report very shortly. I might even make your top 5 with this next one!

      • Wow, I’m waiting impatient! Might I ask you why do you remove links in comments? I though it might be useful for your readers to see how you position in the list.

        • Matthew says:

          Sorry – I just have a policy of not allowing third-party links in the comments section.

          • That’s all right! I totally understand! Anyway, I will keep updating you with the list ;-)

  • Elie says:

    Great post Matthew,
    As a hobbyist mobile game developer myself, these posts are truly inspiring.
    Best of luck for 2016 and keep up the good work.

  • Paolo U says:

    Where can I see one of the games that you published? I’m interested to see them. And great income report.

    • Matthew says:

      Hi Paolo – check the games tab in the navigation menu.

  • Edward says:

    I didn’t realise you’d been doing this for so long! It really doesn’t seem like that long ago that you actually started…great to see the success you’re having though and I hope it continues into 2016! As others have said above, what you’re doing and writing about on the blog is massively inspirational. Keep up the good work :)

    • Matthew says:

      I agree, it really doesn’t feel like I’ve been doing this for 4 years. The years have flown by. Luckily I have kept a record of them in the form of income reports, otherwise I might have forgotten a few! Thanks for reading.

  • Hello Matthew :D

    Just came by curiosity since you became a follower on Twitter. This report is interesting and easy to understand. I like doing something like that for the Quake ONE Network supporters from time to time…it is also a good exercise for myself to get the big picture.

  • Yosche (Josh) says:

    Thank you Matthew for another great report! I absolutely love these; they give me so much inspiration and ideas for what I want to become of myself in the (hopefully near) future. :D

    I cannot wait to see what 2016 will bring to the table.

  • Andy says:

    Hi Matthew, Quick question, your goal is to earn 500,000USD online and it shows your progress… when did you start the goal? ie. at what point was it at 0USD? :)

    • Matthew says:

      When my first income report was published (which was May 2012 if I recall correctly).

  • Smot says:

    Hi, Matthew!

    Great report as always. You mention that you published 5 games in December and you made $1086 from them. Does this mean the value of licensing a html5 game has gone down; from something like $400 as a minimum to $150 or $200?

    • Matthew says:

      Thanks! No, that’s not the case. I license my games over a period of months and years, so these new games will go on to earn thousands in time. I sell multiple licenses per game so the profit gets spread out.