Online Income Report #046 – February 2016

Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.

Check out my online income report for February 2016.

What I Did In February

I enjoyed a very slow and relaxing month.

iconCoastal Holiday

After earning $20,834 online last month I decided to take some time to recover; January was exhausting, so I did my best to ensure that February wouldn’t be. I travelled to the Gold Coast, Australia where I stayed in a private suite overlooking the ocean and spent far too much on room service. It was just what I needed after an incredibly challenging start to the year!

Dive For Cancer Event

My games have been played by over 30 million people across the world and used for all sorts of interesting purposes. They have been used in waiting rooms, public transport networks, and even nursing homes for the elderly. This month, one of my games was used to help raise funds at an Australian cancer research event called Dive for Cancer.

The event was coincidentally hosted in my home town of Adelaide, South Australia and was attended by conservationist Rodney Fox, a famous survivor of one of the world’s most severe shark attacks, who spoke at the event with my game Aquatic running in the background.

I love seeing my games used in ways that make a real difference in the world.

Other Stuff

I worked 60 productive hours in February and took 21/29 days off.

I’m currently playing EVE Online, watching House of Cards, and The Hateful Eight was the best movie I saw this month.

gold-coast-australia

Platform Overview

Here’s a quick look at how my online platform performed during February 2016.

platform-overviewGames

The games I publish were played 990,818 times (33,702,257 total).

Traffic to my HTML5 games was slightly down this month, dropping back below the million mark.

Websites

My websites were viewed 30,950 times (5,694,852 total) by 14,578 unique visitors.

Traffic to my websites dropped by about 25% this month. I have been struggling to post my income reports on time lately, with this month’s report being particularly delayed, and I know that has an impact on the reader experience. I want to get back into the habit of posting my reports at the start of each month so that visitors can read them at a predictable time.

Subscribers

I have a total of 41,005 subscribers across various platforms, down 439 from last month. My current Klout score of 54.14 places me in the top 10% of influential social media users.

Twitter – 30,937 (+1,931) ¹ ² ³
Facebook – 7,789 (-8) ¹ ²
Newsletters – 2,279 (-2362)

I deleted a lot of inactive newsletter subscribers this month. It’s quite expensive to run a newsletter, and because the cost is dependent on the number of subscribers I have to occasionally cull the list and remove inactive readers. I’m currently using Aweber to host my newsletter but I will be swapping to MailChimp shortly, which is a superior service.

You can subscribe to my newsletter at the end of this post.

Online Income Report

Unsurprisingly, this month’s earnings were very low.

online-income-report-february-2016-graph

During February 2016 I earned $1,218 USD solely online ($272,480 total), down $19,625 from last month. My average income over the past 12 months is $6,243 so this was a significantly below average month.

Summary

iconThese earnings seem about right for a lazy month. My passive income streams generated a solid amount of revenue in February, but without the usual bulk game sales the numbers don’t look particularly impressive. Sales of my books Making Money With HTML5 and Learn To Make Games were still above average, despite being significantly down from last month’s peak.

Since this report was so late, next month’s income report will be available shortly.

Thanks for reading!

Matthew

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  • Victor says:

    Hey matthew, awesome post
    Do you port your games as apps in google store or the app store?

    • Matthew says:

      Hi Victor – not currently, although that may change in the future. It’s a lot of effort to maintain 40+ games for one format, let alone additional formats.

  • eric says:

    thank you for been so open with your online earnings, its fascinating reading these posts. Im very interested in game devolpment although at a very very very early learning stage, I do see a lot potential in the long term if the effort is applied into it.

  • Victor says:

    Matthew, is uglyfying and/or minifying the javascript code is enough to protect it, or do you also use some other technique to protect your game code?

    Other question, if i’m not mistaken, you also work with game developers right? We can dev a game and you take care of the monetization aspect, taking a part of the revenue. Do you do this?

    • Matthew says:

      Code obfuscation is not enough on its own. I add a few additional layers of security, but I can’t really go into detail for obvious reasons. As for your other question, I discontinued the partnership model quite a while ago, and I’m no longer seeking new partners. Thanks for your comment (sorry for the late reply!)

  • kengy says:

    awesome bro, i am making a game now, hope i will be like you because i love making games!

    • devMidgard says:

      Honestly, it will take you lots of games to begin earning money. See Matthew has over 40 games, that’s the holy grail of mini-game development. You certainly won’t live just with one game, but if you repeat that many many times, there’s more possibilities that people will feel interested about your creations.

      Let alone the fact that having +40 games will get you into any game development job, because that’s one hell of a complete portfolio!

      • Darius says:

        That’s motivating! I discovered Game Maker about 4 months ago and working really hard on learning it. I have no previous programming experience but I feel that I am making a fast progress. Hope to get there too someday! :-)

  • Piggy says:

    I wanted to know if you ever thought about making a video course. Make a game from start to finish and teach everyone how you did it and distribute it to a network or monetize it. Not to go in every detail since that is personal , but give noobs like me a glimpse of the work from beginner to end… I know Udemy is a good place to host the content, but soon their program will be having a huge price/payout change and the courses will drop in price and probably nothing will get over the 90usd price.

    • Matthew says:

      I have been thinking this for a while, but I haven’t done enough research into it yet. I’m starting with the launch of my new book Learn To Make Games and then I’ll look into launching a full course at a later stage.