Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.
Check out my online income report for March 2016.
What I Did In March
This was a productive month that resulted in a nice profit.
Today I’m launching a new series of high definition HTML5 games. Battleships is the first game in the series which marks my transition to producing higher quality games with longer lifespans in the licensing market. I have been publishing standard definition HTML5 games for almost 4 years, but I’m finally convinced that the market is ready for HD content.
As part of the transition, I have made significant upgrades to the template project that forms the foundation of all my games. I have integrated a brand new responsive scaling system, greatly improved theft-prevention & security, and reduced mobile loading times by a staggering 62% – plus much more. I have been working on some of these improvements for over a year. In March, I started upgrading my entire portfolio to include these features but it will take some time to complete the rollout.
I worked 103 productive hours in March and took 7/31 days off.
Here’s a quick look at how my online platform performed during March 2016.
The games I publish were played 955,999 times (34,658,756 total).
Traffic to my HTML5 games was similar to last month, with very little movement in either direction lately. Consistency is nothing to complain about though!
My websites were viewed 28,954 times (5,723,806 total) by 12,679 unique visitors.
Traffic to my websites was slightly down. I didn’t notify newsletter subscribers about last month’s income report because it was posted so late in the month, and I’m in the process of changing my newsletter provider from Aweber to Mailchimp. This accounts for the drop in traffic.
I have a total of 42,193 subscribers across various platforms, up 1,188 from last month.
Social media growth is back in the black (green?) after last month’s clean up where I removed thousands of inactive subscribers. If you think that you were removed by accident simply resubscribe at the end of this post and you’ll be all set!
Online Income Report
My income tends to be a rollercoaster of highs and lows, so it was refreshing to generate a profit closer to the average.
During March 2016 I earned $7,188 USD solely online ($279,668 total), up $5,970 from last month. My average income over the past 12 months is $6,440 so this was a slightly above average month.
This wraps up the first quarter (Q1) of 2016. Traditionally, my business underperforms in Q1, but this year I had a record quarter with total earnings of $29,249 from January-March. That’s more than double last year’s Q1 earnings of $13,142 which was considerably higher than the two years prior. This is an upward trend that I’m thrilled to see, and I hope it continues into the future.
My HTML5 consulting service performed particularly well this month, with the current price point of $695 per client striking a good balance between the average workload per client and the value of my time. Sales of my books Making Money With HTML5 and Learn To Make Games were steady.
My main source of income in March was a combination of licensing my existing HTML5 games to companies and producing custom games for clients. As the quality of my portfolio increases, I’m being approached with more opportunities to produce bigger games for bigger clients, but I’m selective about what I work on. While there’s a lot of value in those big deals, I’m still primarily focused on making games that I actually want to make. Enjoying my work is always going to be more important than the bottom line.
I have an incredibly demanding month ahead of me. I’ll be producing half a dozen games in April, and I have to do some general maintenance on my existing portfolio of 40+ games. I’m also going to continue working on my major project Dragon Depths which will go into public beta testing shortly. You can follow me on Twitter for updates on these projects and more.
Thanks for reading!