Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.
Check out my online income report for April 2016.
What I Did In April
April was a challenging, exhausting, and very profitable month.
I spent most of the month producing a series of games for a client that rehired me. Their business contributed to my $20,834 profit in January and they were clearly thrilled with the results.
Once again, I’m contractually limited in what I can discuss, but it was undoubtedly an important project that I’m grateful to have worked on. I gained invaluable management experience and was offered insight into the upper echelons of the business world.
This should be the last major client project that I work on for a few months, so now I need to start catching up on all of the work that was overlooked during my chaotic start to 2016. This includes working on my new book Learn To Make Games and finishing my new game Dragon Depths.
Seeking Game Testers
Dragon Depths is a fantasy role-playing game designed with HTML5 technology. I have been working on the game since late 2015, albeit very intermittently, and it’s my most important HTML5 project by far. My intention is to share an early version of the game with beta testers who can provide feedback on the gameplay and help me refine the feature set prior to release.
So, this month I have launched a dedicated game testing group that I would like to invite you to join. Participants will have the opportunity to test all of my latest games before they go public, and will receive free download keys for any commercial games I release. I’ll be publishing Battleships and Dragon Depths to the App Store sometime this year.
If you’d like to join the group you can sign up here in just two clicks.
I worked 155 productive hours in April and took 7/30 days off (tracked using RescueTime).
Here’s a quick look at how my online platform performed during April 2016.
The games I publish were played 1,349,386 times (36,008,142 total).
There was a big spike in traffic to my HTML5 games this month, which was the direct result of new clients launching games that they purchased from me. This will slowly taper off but I should be consistently serving 1,000,000+ players every single month now.
My websites were viewed 27,765 times (5,751,571 total) by 11,533 unique visitors.
Website traffic was slightly down from last month. Some of my games include banners which link back to my site, and I removed a few of them this month to reduce the number of accidental clicks in fast-paced games.
I have a total of 43,224 subscribers across various platforms, up 1,031 from last month.
Twitter growth is slightly down and Facebook growth almost doubled, which was unexpected. I also completed my transition to Mailchimp in April and took the opportunity to remove a few more inactive newsletter subscribers.
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Online Income Report
April’s earnings continued to build upon the incredible profits I have enjoyed so far in 2016. I feel absolutely no pressure to make money right now, which is a great state of mind to be in so early in the year. Of course, I still plan to!
During April 2016 I earned $9,130 USD solely online ($288,798 total), up $1,942 from last month. My average income over the past 12 months is $6,329 so this was a significantly above average month.
There are plenty of critics of HTML5, and so many Flash game developers jumped ship to the app stores without giving HTML5 a chance, but month after month – for over 4 years – I have proved that this is a viable market with plenty of money to be made. HTML5 games are in demand, they’re fun and challenging to make, and the cross-platform functionality remains unparalleled in a world of ever-growing fragmentation.
It’s difficult to overstate the importance and value of HTML5 games in the current digital ecosystem. If you’re interested in exploring this market my book Making Money With HTML5 provides a comprehensive starting point for beginners and professionals alike. For existing buyers, a small update to the book will be available shortly, which will add new publishers and content.
This was a fantastic month overall and I’m so thankful that I get do this for a living.
I have a fairly relaxed month ahead of me. I’ll be working on my books and my games, and I have to start my taxes sometime soon. I’m also expecting the release of Overwatch to consume a decent chunk of my time, but hopefully not too much…wishful thinking?
Thanks for reading!