Each month I publish a fully transparent income report which documents my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.
Check out my online income report for September/October 2016.
What I Did ‘This Month’
I spent most of October away on holiday, and unfortunately I couldn’t write an income report for September. After returning from the coast, I had so much work to catch up on and I struggled to find time for blogging. I’m behind on everything right now.
As a result, this month’s income report is a combination of my stats and earnings from both September/October.
Enjoyed My Break
2016 has been exhausting, and since the upcoming festive season is the busiest time of the year (games are in high demand), I needed to refresh my mind before entering the final stretch. I enjoyed 10 days in a high-rise apartment overlooking the Pacific Ocean at the Gold Coast, Australia. Like every other office-dwelling video game developer, I’m utterly unaccustomed to being outdoors, so I had to take a few extra days off to recover from the inevitable sunburn.
On a serious note, it was so important to take this break now, and I’m glad I made the time for it.
Sold A Website
This month I managed to sell one of my websites.
GameMaker Blog was a long-standing community site featuring news, opinions, and reviews related to software. The site was very popular, but after being online for almost a decade, it was my decision to cease publishing new content. I was unable to maintain GMB for any longer, and I wanted to return my attention to my personal website (this one!)
Fast forward 18 months and I have sold GMB to Mark Smith, a writer who plans to resurrect the site. Despite numerous buy-out offers, I was highly selective about who I was willing to sell the site to. I’m very confident in Mark’s ability to fulfil his role as the new editor and owner of the blogging platform.
I’m no longer involved with the website in any form. The value of the sale will be disclosed below as part of my commitment to financial transparency (the buyer is aware of this, of course).
I worked 208 productive hours in Sept/Oct and took 20/61 days off (tracked using RescueTime).
Here’s a quick look at how my online platform performed during Sept/Oct 2016.
The games I publish were played 1,617,532 times (41,456,028 total).
Traffic to my HTML5 games was slightly down overall, but I still managed to surpass an important milestone: 40 million players. When I started making games over a decade ago, I would never have dreamed of reaching this many people. For comparison, that’s the entire population of Poland!
My websites were viewed 84,130 times (5,974,811 total) by 32,751 unique visitors.
Traffic to my websites was significantly higher overall. I published a new post called Tools & Programs I Use To Run My Online Business and a few of my older posts gained traction on social media. I also updated my List of HTML5 Game Publishers & Sponsors which remains popular.
I have a total of 24,842 subscribers across various platforms.
Platform growth was particularly strong overall, with a record number of new readers signing up to receive my newsletter. Now that I have sold GameMaker Blog, I’m no longer including subscribers from that site in my figures here.
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Online Income Report
My profits were quite diverse compared to usual, with the reintroduction of several income sources.
During Sept/Oct 2016 I earned $12,685 USD solely online ($364,078 total), which is roughly $6,342 each when split between both months.
Historically, my biggest months are followed by the weakest. But thankfully that wasn’t the case after I earned $37,390 in August. Instead, these results are actually quite respectable.
I sold a record number of books, with the majority of revenue coming from Making Money With HTML5. I’m making significant progress on my upcoming book Learn To Make Games which is getting closer to publication, despite taking longer to write than I’d hoped it would. Unfortunately, I didn’t gain any new clients for my HTML5 consulting service which had been doing consistently well this year.
I sold quite a few HTML5 games though, and I expect the demand for games to increase as Christmas approaches. I’ll be publishing several new games in the coming months. Designing new games has been a major focus for me this year, but besides Battleships and Jungle Slider, I haven’t been able to share many yet. Several of my new games are nearing completion, but the last 20% of the work takes 80% of the time.
On that note, I hope you’ve enjoyed this belated income report. Things will be back to normal next month.
Thanks for reading!