I make video games for a living, and each month I publish a fully transparent income report to document my online earnings. These income reports exist to demonstrate my progress, share my experiences, and motivate others who want to make money online.
Check out my online income report for January 2017.
What I Did In January
I had a super productive start to the new year and I’m feeling more motivated than ever. I love having fresh goals and targets to aim for, and there’s certainly no shortage of those ahead in 2017. I have so much to do this year!
As I discussed in detail last month, this upcoming year is not about working harder or making more money…it’s about investing in my future and establishing a “core product” that can represent my business. I’m not expecting to earn as much as I did in 2016, and I plan to increase my business expenditure substantially. I actually have to be really cautious about managing my cash flow this year.
In January, my team took the first serious steps towards making this “core product” a tangible reality.
Kingfall is an ambitious MMORPG built with HTML5 technology, and while it’s still early in the production cycle, I hope it will eventually reach millions of players. It’s the type of project that will either be wildly successful or fail spectacularly. There’s no potential for “mild success” or “mild failure” – it’s a high-stakes project.
I plan to start publishing a development log for Kingfall in the near future, but until then I’ll keep sharing updates in these reports.
I worked 97 productive hours in January and took 11/31 days off (tracked using RescueTime).
Here’s a quick look at how my online platform performed during January 2017.
The games I publish were played 798,624 times (44,313,696 total).
My websites were viewed 20,565 times (6,041,273 total) by 5,949 unique visitors.
I have a total of 25,741 subscribers across various platforms, up 802 from last month.
I removed a large number of inactive newsletter subscribers this month, but the figures here have been accurately adjusted to demonstrate growth.
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Online Income Report
I always have low expectations for the start of the new year, in terms of profit generation, so while this month’s revenue wasn’t anything crazy it was much more than I hoped for.
During January 2017 I earned $4,575 USD solely online ($384,245 total), down $590 from last month. My average income over the past 12 months is $9,411 so this was a significantly below average month.
There was a fairly standard distribution of income in January, although I earned more from advertising than usual. I haven’t made a significant amount of money from advertising in years, and that’s entirely on purpose. I’m always craving more passive income so this might seem odd. But the concept of “passive income” is deceptive: the upfront effort that passive income generation requires has to justify future revenue, and that’s not always the case.
Sales of my books Making Money With HTML5 and Learn To Make Games were strong this month, and I was fortunate to sell a small number of HTML5 games which generated the bulk of January’s income. I’m curious to see how my HTML5 games perform throughout 2017, especially since Kingfall will surely steal a significant slice of my attention.
I additionally sold a few copies of my Mobility Engine for GameMaker Studio which is desperately overdue for an update. I’m struggling to find the spare time to work on this, but it’s still a priority for me. I have so much on my plate right now and it’s difficult to give every project the attention it deserves.
Finally, I would like to thank this month’s top supporters: Casey Wilcox, Kennethy Oliphant, and Nicolas Bauguitte.
Thanks for reading!