I’m a professional video game developer and author making a living solely online. Every few months I share a transparent income report which documents my latest earnings and experiences. My goal with these income reports is to inspire others and demonstrate that it’s entirely possible to make a living doing what you love – for me, that’s creating games!
You can find out more about me or continue reading below.
What I Did This Quarter
So, I haven’t blogged in 4 months, and I’m starting to get withdrawal symptoms. Let’s get right into this!
If you couldn’t tell from how late this report is, I’m absolutely flooded with work at the moment, but I’m slowly catching up. I have dozens of active projects, several self-inflicted deadlines, and a bunch of real-life obligations to deal with. It feels like I have been in “catch up mode” for months on end (and honestly, I have).
My top priorities are to finish writing my upcoming book Learn To Make Games, get my major project Kingfall into alpha testing, and expand my portfolio of HTML5 games. But the 1000+ entries on my to-do list are constantly at the back of my mind.
Sometimes I wish I could just drop everything and disconnect. You know that feeling of having a completely free day with zero obligations? I don’t get that anymore.
I need to stop overextending and fix my life…right?
The Next Level
Wrong! :D I’m taking my game development business to the next level.
For the past 5 years, I’ve been earning $60,000-$130,000 USD online each year, which is plenty for one person. If you’ve been following my blog for a while, you’ll know just how volatile my income can be. I could earn $3,000 one month and $30,000 the next – it’s a rollercoaster.
Whenever I post income reports with “weak” earnings, for example in the $2,000-$3,000 range, I always get people asking if I’m worried about the amount I earned. Why don’t I just work a regular salary-paying job and guarantee myself a livable wage every month? I understand their concern.
But here’s the thing: I would still be doing this if I was earning minimum wage. There are so many amazing benefits to being self-employed, and I couldn’t imagine working a regular job (although I have the utmost respect for everyone that does!)
I love having the option to pack a bag, catch a flight, and earn a living online from anywhere in the world. I love having the creative freedom to choose what I work on, and what I do, every single day. And I love the volatility – knowing that my potential income is uncapped and directly proportional to the effort I put into the business.
I want to be doing this for the rest of my life. So why not think bigger? What could I achieve in a lifetime?
That’s a question I’ve been feeling motivated to explore lately.
Here’s a quick look at how my online platform performed during July/Aug/Sept 2017.
The games I publish were played 2,615,389 times (50,689,248 total). Finally made it to the 50 million mark!
My websites were viewed 46,485 times (6,179,325 total) by 24,497 visitors.
I have a total of 28,859 subscribers across various platforms.
I haven’t actively worked on increasing my social media presence this year, which is somewhat of a deviation from previous years. Instead, I have been working to define and consolidate my brand, with the goal of being more professional.
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Online Income Report
My income this quarter was mediocre, however, it didn’t come as a complete surprise.
During July/Aug/Sept 2017 I earned $8,132 USD solely online ($411,035 total), down $2,431 from last quarter.
This was one of my least profitable quarters on record, and there are definitely reasons for that. I was so distracted with life in general, with tax season, and with a few bad clients/partners. At times I was exhausted. I worked very long hours in June to meet some important deadlines, and by the time July came around I was burnt out.
There’s a silver lining though. Since I’m writing this post in late November, I can safely say that business is picking up. I’ll have big numbers to share in my next report, and some exciting news!
At the moment, I’m particularly focused on improving the profitability of my HTML5 games which generate the vast majority of my income. It’s easy enough to earn $1000/month from HTML5 games, but I have higher requirements than your average developer. I’m based in Australia, which is an expensive country to live in, and I have significant business expenses to cover.
Sales of my books Making Money With HTML5 and Learn To Make Games were solid this quarter, much to my relief. It’s always nice to earn passive income during these types of months. I’m starting to think about what my next book could be about, but perhaps I have reached my quota of topics that I’m fully qualified to write about. Quality over quantity.
I’ll be launching several new games in the next quarter, featured mechs, cookies, and kittens =^._.^=
Finally, I want to wish everyone happy holidays in advance! Have a wonderful festive season, and enjoy your time off.
Thanks for reading!